How to Make an Online Multiplayer Game

Creating an online multiplayer game is no small feat. It's a dynamic process that extends beyond solitary gameplay, weaving together the threads of multiple players' actions and experiences.

The result?

A vibrant, synchronized virtual log of interaction and engagement that brings players from across the world together.

Some would argue that every game needs a multiplayer aspect. After all, we are social creatures. And when we play with other players, it poses some distinct challenges for the game developer.

This article will cover some of the challenges of creating online multiplayer games while presenting the solutions right away.

Challenge #1: players at different places and different times

Consider how difficult it can sometimes be just to arrange a meet-up with friends in the physical world. Everyone has different schedules, places to be, and things to do.

Now, imagine coordinating the interactions of thousands, if not millions, of players in a digital landscape. It's a complex puzzle, but game developers have devised some innovative solutions.

One solution is using Soba as a central hub. Soba acts as a virtual lobby that allows its users to play different user-created games. They provide a simple and efficient way to match players with similar skill levels or interests, ensuring a balanced and enjoyable gaming experience.

Another approach is a shared, open game world. In these ongoing open-world environments, players can enter or exit the game whenever they please.

Whether it's an MMORPG like World of Warcraft or a survival game like Rust, these shared worlds keep evolving even when a player is offline, offering a sense of continuity and dynamism.

Leaderboards are also a common feature bringing multiplayer dynamics to games. While it may seem simple, a leaderboard can add healthy, fun competition. This asynchronous form of gameplay can foster a strong sense of community, motivating players to keep improving and climbing the ranks.

Challenge #2: everybody interacts in the game

Imagine a scenario where a valuable weapon is placed in the game. The first player to reach it claims it, leaving the rest empty-handed. Or, consider a path that disintegrates once a player walks on it, leaving those who come after stranded.

These are just a few instances where multiplayer games need different handling. And, one common solution is to implement a cooldown mechanism that resets objects or scenarios after a set period. In our earlier example, once the weapon has been taken, it could reappear after a specific interval, providing equal opportunity for all players to claim it eventually.

Alternatively, a more complex solution is to create individualized player perspectives. For instance, while Player A sees and picks up an item, for Player B, the item is still there to be collected. This adds a layer of personalized gameplay experience, ensuring everyone can interact with the game world independently.

Another approach leans into cooperative gameplay mechanics. Rather than competing for resources or progress, players need to work together to achieve common objectives. This encourages strategy and communication, turning potential conflicts into opportunities for teamwork and camaraderie.

In essence, your goal when creating a multiplayer game is to encourage fair and enjoyable interactions.

Challenge #3: testing as a single creator

Arguably one of the greatest challenges in creating an online multiplayer game is testing. When you're developing solo, how can you accurately determine if the multiplayer aspects work as intended?

A practical way to begin is by testing on multiple devices, emulating multiple players. Though time-consuming for certain tests, this approach will allow you to identify technical issues. For example, you can verify whether all players can finish the game and if the gameplay experience is consistently smooth across different devices.

Another beneficial strategy is to host a testing party with friends or colleagues. Inviting others to participate in testing your game not only provides varying perspectives but also emulates the multiplayer scenario better.

You could even reach out to online forums, asking people to join your Discord server and playtest your game.

Additionally, you could adopt industry standards like Alpha and Beta testing. Release a preliminary version of your game without promotion. Encourage a small group of players to test the game, observing their interactions and listening to their feedback.

There's hardly a substitute for feedback from genuine players who take an interest in your creation.

Then, there is the development that takes place after the game is launched.

Post-release updates allow you to continue improving the game based on player feedback. Whether it's balancing gameplay, fixing bugs, or adding new content, updates can significantly enhance the longevity and success of your multiplayer game.

Final thoughts

Creating an online multiplayer game presents unique challenges, but the payoff is truly rewarding. By successfully crafting an environment where players can interact, compete, cooperate, and share experiences, you're not only providing a game, but a virtual community.

Despite the logistical hurdles and complex design considerations, remember the saying: the more, the merrier. Each player experience helps enrich your game through feedback, unpredictability and, of course, fun!

Check out Soba for all the tools you’ll need to create a wide array of games. No matter where you’re at in your game development journey, Soba can make your project easier and more fun.

As a game developer, there's little else more satisfying than seeing players from across the globe come together in a world you've created, experiencing the joy of competition, collaboration, and shared adventure.

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